1066 Battlebowl 2, Hastings on 28th June 2025.
For the first Battlebowl last year, I took Dimmy's favourite team - Imperial Nobility. This year, I decided to take their slightly less noble cousins, humans. This was partly based on the fact that I thought they got a reasonable package (seven primaries and one secondary) compared to tier 1 teams who were limited to 5 primary skills. It was also partly because I'd been a bit disappointed with how I had done with them at Superbowl last year and had hoped that I could do a bit better.
As I much prefer fast agile teams, I went for a slightly unconventional build which had 4 catchers, none of whom had skills. The skills went on the ogre (block), blitzers (4 guard) and linemen (2 block). This left me with just 2 players - my thrower and a lineman - who didn't have any defensive skills at all. There was the possibility of both chainpushing and thrown team mate one turn touchdowns. I would have felt confident if I'd managed to get any practice in, however when I tried on BloodBowl 3, I had a lot of coaches conceding against me. Never mind, how hard could it be?
Round 1 v Chris (hexbaron)
I was drawn round 1 against hexbaron - one of the 5 coaches at the event with a rating over 200 with a team, and someone who has won roughly a billion tournaments. Chris is also an exceptionally lovely guy - he runs Barton Bowl which I've not yet been able to make and the SCRUBB League based in Southampton.
We had actually never played before and I had mentioned the week before the tournament that I would like to play him at some point. Dimmy made the joke that I'd have to win a game, to which I responded that I wouldn't need to if we got drawn first round...
Advice from my friend Primhak was that I should dice Chris. So that's what I set about doing.
Chris had Old World Alliance, with as much guard as me, a mighty blow slayer, a block tree, a leader thrower and a break tackle catcher. I meant to catch up with him about whether that came in handy in either of his other games, as it didn't in ours.Chris put me in to receive and forced me to score in 4 after I'd broken down the side. I had planned to camp out there for a while, but my ogre double skulling allowed him to put a bit more pressure on than I would have liked.
Players stated to get removed on both sides, and Chris was down all of his dwarfs. I lost a blitzer early, my ogre in the middle of the second half and I had around 6 players on the pitch when the OWA formed a sideline cage. I worked out that I could get a 2 dice uphill surf attempt with my catcher if a few dodges succeeded. As the best shot at winning the game, I gave it a go. The 6+ dodge worked without needing a re-roll and getting a stumbles and both down on the roll, I was knocking his ball carrying thrower down. He chose the both down to knock down my catcher and the ball scattered out of bounds and up into the middle of his half.
Round 2 v Luke (TotalFuzzyLogic)
Round 2 didn't get any easier. I was drawn against the winner of the South East Tournament Series 2024, Luke. We had played once before in Bexley where I had felt we were both quite lucky not to have lost the game.
Round 3 v Will (Willdebeast)
For round 3, I'm drawn against Will from our league. Will has only joined fairly recently, but has had some solid performances. He has been enjoying playing Chaos Chosen, who he had here today. With a block minotaur, 3 block and 1 guard blockers and sure hands, guard and sneaky git on beastmen, it was a reasonably solid build. I questioned the sneaky git but he did do a fair few fouls with it!
I kick and force Will to score early. I do manage to remove the guard blocker early in the game, but he still has 11 to defend with. He gets his players in my way a lot, annoyingly so! I have to make dodges and do a lot of manoeuvring to try to keep the ball safe. My dice hold and we go in 1-1 at half time.
A time out on the kick off table gives Will an extra turn to score, although he wouldn't have actually needed it. The ball goes out for a touchback and he gives it to a blocker. I remove the guard beastman and he is down on numbers, but I'm running low on re-rolls. He pushes down one flank and with some dodging, I'm able get 2 catchers in front of the blocker and 2 dice on the ball carrier.... which is the exact worst moment to roll double skulls. Any other result would have at least made a score more difficult. As it is, he is able to blitz one of the catchers with the ball carrier and then a 3+ dodge allows him to skip away into the endzone for the equaliser. I curse my lack of re-rolls, which was caused by an unnecessary rush after I decided not to follow up a block at the start of the half. However, a draw was probably a fair result in the circumstances.
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