Nufflenomics: Strip Ball
Strip ball is a skill that makes me play much much worse if I remember my opponent has it. It scares the beejebus out of me, but should it? How effective is it? As I’m taking Norse to a tournament this weekend, I thought I’d look into it.
What does it do?
Strip ball allows an attacking player to make an opponent
carrying the ball drop it when they hit them with a blitz and push them back,
as long as that player does not have the sure hands skill.
Effectively, when you hit a player carrying the ball, if you
get a push result (or a defender stumbles result and the player has dodge) then
the ball gets knocked loose when it wouldn’t previously have done so.
The effect
This means that hitting the ball carrier with a strip ball
player should be more likely to result than hitting with any other player. How
more likely is it, though? It’s quite
easy to calculate, although there are a number of different scenarios in terms of
the relative skills for the players and the number of dice rolled. The below
tables show these, along with a brief explanation of what the scenario is and
the percentage chance of knocking the ball loose.
In all of these scenarios, the ball carrier does not have Sure
Hands.
Scenario 1
The opponent has no defensive skills that you don’t have a
counter for, and a both down is fine for you.
In this scenario, you have either block or wrestle – or are
happy to accept a both down and turnover – and your opponent doesn’t have block
or dodge, or if they do then you have the appropriate skill to counter that - e.g.
wrestle or tackle. Three results are
good without strip ball, five results are good with it.
Dice rolled |
Without Strip
Ball |
With Strip
Ball |
Increase |
1 |
50% |
83% |
33% |
2 |
75% |
97% |
22% |
3 |
88% |
100%* |
12% |
2 uphill |
25% |
69% |
44% |
3 uphill |
13% |
59% |
46% |
Scenario 2
The defender has one defensive skill that you haven’t
cancelled.
In this situation, two results are good without strip ball,
but four results are good with it. So it could be that the defender has block
(and you don’t have wrestle), or they defender has dodge, the attacker doesn’t
have block and you wouldn’t be happy with a both down and a turnover.
Dice rolled |
Without Strip
Ball |
With Strip
Ball |
Increase |
1 |
33% |
67% |
33% |
2 |
56% |
89% |
33% |
3 |
70% |
96% |
26% |
2 uphill |
11% |
44% |
33% |
3 uphill |
4% |
30% |
26% |
Scenario 3
The defender has 2 defensive skills that you haven’t
countered.
The defender has both block and dodge, and you don’t have
any way to cancel these. Or if they have dodge but no block, you wouldn’t be happy
with a both down result. In this scenario, only one result is good without
Strip Ball but four results are good with it.
Dice rolled |
Without Strip
Ball |
With Strip
Ball |
Increase |
1 |
17% |
67% |
50% |
2 |
31% |
89% |
58% |
3 |
42% |
96% |
54% |
2 uphill |
3% |
44% |
42% |
3 uphill |
0% |
30% |
29% |
Scenario 4
The defender has one defensive skill you haven’t countered.
This Is similar to scenario 2 but it is very specifically
that the defender has dodge and you don’t have tackle, and you either have
block or would be happy with a both down result. In this situation two results
are good without Strip Ball but five are good with it.
Dice rolled |
Without Strip
Ball |
With Strip
Ball |
Increase |
1 |
33% |
83% |
50% |
2 |
56% |
97% |
42% |
3 |
70% |
100% |
29% |
2 uphill |
11% |
69% |
58% |
3 uphill |
4% |
58% |
54% |
What can we learn from these numbers?
There are a few things that we can be aware of. First, the
use of Strip Ball is most effective against blodgers (scenario 3) where you increase
your chance by at least 50% when you’re not making an uphill block. If you’re prepared to throw a re-roll at it,
a 1 die block will knock the ball lose 89% of the time against a Blodger if you
have Strip Ball.
What is worth noting is that a three die uphill block will
knock the ball loose at least 30% of the time. That is, you will avoid skulls
and both downs on all three dice. If you are prepared to throw a re-roll at it,
you will knock the ball loose 51% of your time.
With 2 die uphill blocks, you’ve got a 44% chance of
knocking the ball loose and 69% if you’re happy to use a re-roll. This makes it
significantly likely that you will be able to pop the ball.
This shows what an incredibly powerful skill this can be.
However, it will only be effective if you are able to engineer a shot on the
ball carrier. There are likely to be certain teams that are more able to do so
than others.
You also need to remember that it is a skill that you will
only use when your opponent has the ball, so you’d imagine that for most teams
around half the time, it won’t even come in to play. It might encourage you to
score quickly and therefore get on defence so that you can attempt to utilise
the skill again. This is unlike other
skills that will also knock the ball loose such as wrestle or tackle, which can
be effective both on offence and defence.
Who can make good use of Strip Ball?
There are a few teams for whom strip ball works really well.
Vampires – combining this with juggernaut on a blitzer and
using hypnotic gaze to make a path to the ball carrier is one of the safest
ways of using strip ball to great a turnover.
Slann and Wood elves – both of these can use high agility
players to either dodge or jump into a cage to get the block on the ball carrier,
and potentially use the same tricks to escape with the ball. Wood elves have
the advantage dodging into a cage as their wardancers (and catchers but
wardancers are the ones for the skill) come with dodge. Slann have the
advantage jumping in, due to the number of players who can do so, and also the
Pogo Stick trait which allows unmodified jumping. They probably have the
advantage over wood elves because of this as they’re able to jump a player with
Guard in before jumping in a player with Strip Ball.
Other elves and skaven can also make good use of it,
although not quite so much. Skaven would likely be dodging a gutter running
into a cage for an uphill block, and other elves don’t start with all of the tricks
of wardancers.
Stunty teams can make good use of Strip Ball, although it
will be a secondary skill for them. With the unmodified dodging, it is easy for
one player to dodge into a cage for an uphill block, and then another player to
dodge in to attempt to retrieve the ball. The downside for them is that a
player with Strip Ball might be more easily removed by an opponent than other
teams who can benefit.
Amazons can potentially benefit well from Strip Ball. Whilst
they are less likely to successfully dodge into a cage with blitzer than an elf
is, they are likely to have their blockers around to use Defensive to cancel Guard
on any retaliatory strikes, and they may even be able to get their guard in the
right place. However I think I would prefer Wrestle as a choice on the blitzers
as it synergises with Jump Up.
Other teams that could potentially use strip ball to combo
with their innate skills are Khorne (to combo with the juggernaut on the
khorngors) and Imperial Nobility (to combo with the wrestle on the bodyguards.
Neither of these are effective as the other options, however having fallen foul
of a cage diving wrestle bodyguard previously, I know that it can work.
And what have I learned about using it for Norse? At the
moment, not a lot. The Valkyries start with it and can likely engineer 1 die
blocks (even on stronger players due to Dauntless) with effective assistance
from their friends cancelling other assists. However, they don’t have the
agility of Slann, Vampires or Wood Elves and so it will be a case of ensuring
that I strike at the right moment.
Conclusion
Strip Ball is an excellent skill that vastly improves
turnover opportunities, however it is a skill that will be redundant a lot of
the time. The one turn it is important, though, it is Very Important. Game
winningly so.
There will be times when it’s the wrong choice - I can’t see
orcs making good use of it, for example – so it is important to factor it in to
your overall game plan when making the decision to add the skill to one of your
players.
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