Posts

Showing posts from November, 2023

BriBBE Light And Dark Doubles, 18th November in Brighton

Image
When I heard that there was going to be a doubles event in Brighton, I immediately dropped a message to one of my best SKABB pals, Tommy, who used to live there to let him know. His reply was “awesome, we’re going as a stunty doubles team, yeah?” (or words to that effect). I thought this was a great idea. Mainly because it usually takes several hours of procrastination for me to pick a team to take to a tournament. As he was locked in for goblins and I had to be a "light" team, that gave me an option of 2 (and one I was significantly more comfortable with) meaning that my decision was effectively made for me! Over the past few years. we’ve met a lot of the members of the Brighton League (BriBBe) and it was great to go down there for a tournament they were running and catch up with a number of them, and also meet a few new faces. After my body did its favourite trick of going “oh, you need to get up early. I shall wake you up!” several times during the night, I finally g

Nufflenomics: How Strong is the Average Bloodbowl Player?

Image
I was pondering whilst doing the washing up earlier what the average strength of a BloodBowl player is. Not the real life humans that play the game, that would be very difficult to calculate, but the players within the game. This was a prerequistie for something else that I was pondering on and is relatively easy to work out so I thought I'd look into this now.  I think the initial assumption is that strength 3 is "the norm." Humans are strength 3 and seen as the vanilla choice. A large number of other teams have strength 3 linemen positionals as well and whilst some teams are stronger, some are weaker and you'd expect it to average out to around 3.  You could look at all of the positionals in the game and add up all their strengths and divide them by the number of positionals (and you would get the answer 3.32), however this will be skewed by the fact that you are assigning the same weight (mathematically speaking, definitely not if you put them on the sales) to, for

Lance Tewgurlswan Cup Final Season 8

Image
This was written by Damology On Monday just gone, my Orc team, Bash 'Em Smash 'Em, faced off against hissa-lives' Chaos Dwarf team, The Claw. This was the grand final of the Lance Tewgurlswan Cup, a knock-out competition that runs alongside the regular South Kent Area Blood Bowl (SKABB) league. I was very pleased to have got to a final in my first season in the league, so I got a bit excited on Amazon and decked the playing area out in blue and red flags, representing the colours of the two teams. My opponent won the toss and elected to receive.  We set up strong and central, as suits orcs in a bash on bash match up. We were pretty lucky with our first couple of rounds of blocks, and the chorfs made a push down our right flank.  We managed to dodge an orc blitzer through to base their ball carrier and force an early score on T4.  With 4 turns to reply, we were feeling pretty confident. My confidence was shaken when, at the end of a turn where we pushed forwards, I realised

Nufflenomics: The Master Chef

I played a practice tournament game this week and my Master Chef stole zero re-rolls from my opponent for the entire game. Obviously disappointed to have wasted 100k on this, I thought I’d take a look into the economics of hiring a Master Chef. The Economics Taking a chef is an almost automatic part of any halfling team but it is also a gamble. There are a few things that I want to talk about when considering the economical effect of a chef. Let’s start however by dissecting the basics. At the start of each half, after the kick has deviated, you get to roll 3 D6 and for each one with a value of 4 or more, you receive one of your opponent’s re-rolls. This means that each dice has a 50:50 chance of success. If we look at each roll of 3 dice, it then works out to be: Re-rolls stolen Probability 0 12.5% 1 37.5% 2 37.5% 3 12.5% This applies each half, so in total for th